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New factions won't be added until the Klingons have a lot more to do. Part of the reason they came about was CBS not letting Cryptic release the Jem'Hadar ships unless they were ultra rare due to lore concerns.
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Grab bags earned Cryptic a lot of money, so they will be staying. Each Cryptic game team works on their title separately, so changes to Neverwinter's Foundry tools aren't automatically transferable to STO / ChampO. Foundry tools being improved in STO, but no date set at this point. Post by: Surlyboi on January 22, 2012, 08:44:31 AMįor those interested in such things: STO lead designer Al 'Gecko' Rivera on STO's past and future: Title: Re: Star Trek Online : A New and Unbroken Thread! Simpler interface and a simpler game but over-all more depth in terms of mechanics and knowledge you gain as you get more experienced as a player. That doesn't inspire me to go back.ħ) As far as free games go, I'd rather play World of Tanks. Sure, I stumbled through but I never felt I got the hang of the basics and I was just getting lucky in my victories. I was sick of reading things after a half hour.Ħ) I don't know if it throws too much at a player too quickly or it just does a horrible job of explaining things, but I was lost for a good while.
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I resent that missions even have a ground component because it means less time in my ship.ģ) The ships and descriptions gave me a little geek-gasm when browsing them on the StarbaseĤ) The ground game was ok mechanically but the interface works poorly if you're supposed to direct your away-team for any sort of tactics.ĥ) TOR has ruined normal MMOs for me. The ships, on the other hand, are fantastic. It's lacking the stylized-approach of WOW and instead looks like Dungeon Siege II. Initial reactions:Ģ) My god the whole ground game is just.
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